5 von 5 Personen fanden diese Produktbewertung hilfreich.
S.W.A.T. attack!
Bewertet am: Jan 14, 2000
Being a fan of first person action shooters, I was eager to try out Sierra's latest game and came out happy and satisfied.
The first thing the I noticed right after I installed it was that I couldn't find the option menu! I love to tinker with the video and sound settings the first time I run a game and had a hard time looking for it. After a few minutes, I found out that you can access it by clicking on the eagle pic on the lower right-hand side. Slight inconvenience, but it definitely kinda weird that they didn't put it with the other game menu's just like every other game!
Aside from that, I immediately liked the games great graphics. I even feel that SWAT's graphics is better than Rogue Spear's. Floors are littered with brass casings after a big fire-fight, blood trails are present.
I also found the on-the-fly commands of my squad confusing at first, but this is one of the aspects that make SWAT better than Rogue Spear. You can command your squad what to in while in the mission, not before it, like Rogue Spear. You can command them to breach a door, throw a gas grenade, search and clear the room, cover you and a lot of other tactical stuff while playing the mission. The games AI is definitely better, as each person, good or bad has their own distinct personality. Some may be aggressive while others take cover under fire. Some bad guys go berserk, shouting at out while firing blindly with an auto weapon, then run away.
While the missions may not be seamlessly interconnected to a big overall storyline like Rogue Spear, it conforms to missions that a real life SWAT team will encounter. You also would have to think like a SWAT team "do not fire until fired upon". You'll get better scores if you arrest those bad guys than kill them. You have to give them a chance to surrender, and the AI for this situations are good, as bad guys will give up when the odds are stacked against them. You also have an option to use a "less-than-lethal" form of ammo, so that you can shoot them, but not fatally harm them. You then handcuff them and have them evacuated by your back up units. I enjoyed commanding my squad through rooms and corridors and restraining myself to shoot bad guys only when necessary. While these may not be suitable for some people, I find this to be better than the "shoot everyone with a gun" gameplay of Rogue Spear.
I things that I found lacking in SWAT compared to Rogue Spear is its weapons. You only have a limited number of weapons and armor to choose from. (Only the weapons that a real SWAT team would use, this adds realism to the game, but I would like to have an option to use other weapons I have grown to love in Rogue Spear like the GA3) What they do have are tear gas grenades, night sticks and add-on flashlights on their guns. The game also lacks multiplayer support, which is a big turn-off for a lot of hardcore gamers.
I think the main factor that made some of the games elements lacking like the missions and weapons was Sierra's effort to make the game realistic, which others may find unappealing while others will embrace. This is a game that others will hate and some will love. As for me, the game's great AI, gameplay and SWAT concept makes up for its lack of weapons and multiplayer support. All things considered, I found the game to be fun and fulfilling.