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The Sims - Barbie Dolls for Grown up Girls
Bewertet am: Sep 26, 2004
Fazit: This game is worth every dime it costs. Everyone, no matter your gaming style, will find something to love.
When my husband brought "The Sims" home, I could have cared less about it... for about twenty seconds. Then I began playing it and I was addicted, but not for the reasons you might imagine.
The game itself is a lot of fun for the first few weeks until you realize that you are going to have to buy the expansion packs to really get into the meat of the game. But even at that disappointment, I was undetered. Because I fell in love with something about this game that costs nothing but your time and creativity...I learned to make stuff.
I was the kind of little girl who played with her Barbies to make clothes and furniture for them... not to bend Ken's head making he and Barbie kiss. "The Sims" has turned out to be a big girls Barbie playhouse for me.
The first things I learned to make were wall papers and floors. Its a fairly straightforward process as long as you have a drawing program (I have Paint Shop Pro 8). And best of all, the program you need to convert your pictures into these items is Freeware... just download, install and go for it. I learned to make pictures next (these programs are free too) and rugs (the program costs $10) and finally, I disovered Tmog (www.lushcreations.com) and learned to make furniture, windows, doors, decor items,curtains...
I don't play the game as much now but I find myself making stuff all the time and it is that part of this game that I find both addicting and satisfying and it is an addiction that does not cost much at all after the initial outlay. Even TMog, which is the brain child of Don Hopkins...Sims Genius, is free.
Now I am learning to make bodies and heads (known as skinning). It is a harder process but creativity and perseverance pay off in a way that sheer bucks for the game will never do. The creators of "The Sims" set out to create an addictive game that would keep people coming back for more. What they did not count on as that their creation would spawn a culture of creativity that would eclipse the addiction they attempted to cultivate.